Evidence log
Palworld Save Editor compatibility and parser changelog.
Every capability change should say what format, task, fixture, and game version was tested. Palworld Save Editor does not turn a parser commit into a blanket compatibility claim.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Editable objects and transfer scopeWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor found the required records and mapped the safe next step.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
July 27, 2026 - Static launch
Added local `.sav`, ZIP, and Palworld Save Editor JSON intake in an isolated Web Worker. Added Level.sav, player, metadata, backup, PlZ, PlM, CNK, GVAS, and unknown signature recognition with explicit capability states.
Added the complete sample editing loop: immutable original, field-level diff, owner and identity checks, legal-value validation, scope lock, JSON round-trip, safe-pack ZIP, redacted share card, and local Save Chronicle.
Known limitations
Real Palworld binary editing and repair exports are locked. PlM/Oodle does not have a mature permissive browser write path in this release. PlZ recognition does not imply Palworld 1.0 RawData compatibility.
Next evidence gates
The next parser milestone requires bounded WebAssembly memory, complete input consumption, unchanged round-trip fixtures, changed reparse, non-target hash checks, export re-decompression, and actual current-game loading across supported tasks.
Task checklist
- 01State the exact task and format.
- 02Link parser commit and fixture version.
- 03Separate parse, round-trip, and game-load results.
- 04Keep failed fixtures and known limits visible.
Questions people ask before touching the save
When will real PlM editing ship?
Only after the licensing route and safety test suite are both resolved. There is no date-based promise.
How can I verify a compatibility claim?
Check the task, format, game version, fixture, validation result, and actual load confirmation listed in the changelog.