Pal record change plan
Palworld Pal Editor changes one Pal with visible scope.
The live editor shows exactly which Pal and fields are affected. Fixtures expose their documented fields; qualifying PlZ Beta worlds expose named Pals and their level, experience, IVs, work speed, sanity, fullness, condensation, souls, gender, nickname, passive skills, and moves.
Open a save to edit a Pal
Include Level.sav and linked player files. After recognition, this task returns directly to the Pal editor.
Real Pal stats, level, condensation, souls, passives, moves, gender, and nickname can be edited, checked, and exported. Species, placement, and ownership stay locked.Quick answer
Palworld pal editor: what to know first
- Use the editable sample or a documented Pal Save Editor JSON fixture for the broader fixture field set.
- A qualifying PlZ2 / 0x32 Level.sav exposes named Pals: change level, experience, IVs, work speed, sanity, fullness, condensation, souls, gender, and nickname, and add or remove passive skills and moves.
- The fixture workflow freezes the source model, lists every changed path, validates the owner reference, and exports the original beside the changed JSON.
- The PlZ Beta workflow reparses the changed copy and checks that every other Pal and record is unchanged.
What the editor changes today
Fixtures keep their documented nickname, level, work speed, IV, and active-skill controls. PlZ Beta changes a Pal's level, experience, the four IVs, work speed, sanity, fullness, condensation rank, souls, gender, and nickname, and adds or removes passive skills and equipped or mastered moves. A property the Pal does not carry yet, such as a nickname or a soul, is created in exactly the shape the game writes it.
What is still locked
Species, placement, ownership, the fixture active skill, unique weapons and armour, dynamic item data, container ownership, guild membership, base position, map fog, PlM/Oodle, CNK, raw GVAS, WGS, and other writes remain locked. Every Safe Pack carries an immutable backup of the original files.
Task checklist
- 01Confirm the selected Pal identity.
- 02Keep level and IV values inside supported ranges.
- 03Verify the owner reference passes.
- 04Review every changed path before export.
Questions people ask before touching the save
Can I make a perfect Pal here?
Close to it. PlZ Beta can set a Pal's IVs, level, experience, souls, and condensation rank, and choose its passive skills and moves from the ones your save already contains or ids you type. It does not change species or placement.
Does Palworld Save Editor change all Pals at once?
No. You edit one Pal at a time, and every changed field appears as its own pending change with its exact path.