Platform path finder

Where Palworld saves are stored on Steam, Game Pass and dedicated servers.

Choose the platform, stop the game or server, and copy the full world folder before opening any file. The newest modified folder is a clue, but the player list and world contents should confirm it.

Steam Windows%LOCALAPPDATA%/Pal/Saved/SaveGamesThen SteamID and WorldID folders
PC Game Pass%LOCALAPPDATA%/PackagesPocketpair package -> SystemAppData/wgs
Linux serverPal/Saved/SaveGames/0Relative to the PalServer installation or data volume

Local safety workbench

Run the same safety workflow on your local files.

Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.

0 B sent to a serverLocal hashing and ZIP inspectionBlocked export on failed validation
What needs to happen?
Find my save
Files never leave this tab Original input stays immutable Real binary writing is locked in this release

Local return loop

Save Chronicle

Receipt metadata lives only in this browser. Raw saves are never stored.

Your next local scan will appear here.

ReadyLocal workbench loaded.
01

Steam on Windows

Open `%LOCALAPPDATA%/Pal/Saved/SaveGames/`. The first long numeric folder is normally the Steam account ID. Inside it, each long world ID folder is a separate save. Look for Level.sav and a Players directory.

02

Xbox or PC Game Pass on Windows

Open `%LOCALAPPDATA%/Packages/PocketpairInc.Palworld_ad4psfrxyesvt/SystemAppData/wgs/`. WGS names are opaque. Copy the entire folder before using modification time, size, or a scanner to identify the active world.

03

Dedicated servers and containers

A standard dedicated installation stores worlds under `Pal/Saved/SaveGames/0/<WorldID>/`. Docker images and managed hosts can mount that path elsewhere. Use the host's volume mapping or file manager to locate the same Level.sav and Players structure.

SAFE

Task checklist

  1. 01Stop the game or server.
  2. 02Copy the full candidate folder before inspecting.
  3. 03Confirm Level.sav and Players are from the same WorldID.
  4. 04Use modification time as a clue, not the only proof.
  5. 05Keep the path and receipt with your backup notes.
FAQ

Questions people ask before touching the save

Why are there several WorldID folders?

Each local or multiplayer world can have a separate identifier. Match timestamp, player files, and in-game details before editing.

Why can I not find Level.sav in Game Pass?

Game Pass uses the WGS container layout with opaque filenames. Back up the entire WGS directory and use a compatible scanner.