Platform path finder
Where Palworld saves are stored on Steam, Game Pass and dedicated servers.
Choose the platform, stop the game or server, and copy the full world folder before opening any file. The newest modified folder is a clue, but the player list and world contents should confirm it.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Editable objects and transfer scopeWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor found the required records and mapped the safe next step.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
Steam on Windows
Open `%LOCALAPPDATA%/Pal/Saved/SaveGames/`. The first long numeric folder is normally the Steam account ID. Inside it, each long world ID folder is a separate save. Look for Level.sav and a Players directory.
Xbox or PC Game Pass on Windows
Open `%LOCALAPPDATA%/Packages/PocketpairInc.Palworld_ad4psfrxyesvt/SystemAppData/wgs/`. WGS names are opaque. Copy the entire folder before using modification time, size, or a scanner to identify the active world.
Dedicated servers and containers
A standard dedicated installation stores worlds under `Pal/Saved/SaveGames/0/<WorldID>/`. Docker images and managed hosts can mount that path elsewhere. Use the host's volume mapping or file manager to locate the same Level.sav and Players structure.
Task checklist
- 01Stop the game or server.
- 02Copy the full candidate folder before inspecting.
- 03Confirm Level.sav and Players are from the same WorldID.
- 04Use modification time as a clue, not the only proof.
- 05Keep the path and receipt with your backup notes.
Questions people ask before touching the save
Why are there several WorldID folders?
Each local or multiplayer world can have a separate identifier. Match timestamp, player files, and in-game details before editing.
Why can I not find Level.sav in Game Pass?
Game Pass uses the WGS container layout with opaque filenames. Back up the entire WGS directory and use a compatible scanner.