Evidence-based compatibility
Palworld save compatibility by version, platform and format.
Compatibility is a matrix, not a yes-or-no badge. A tool may recognize a file, decode the container, parse part of the world, and still be unable to rebuild a save that the current game will load.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Editable objects and transfer scopeWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor found the required records and mapped the safe next step.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
Recognition, reading, and writing are different claims
Recognition finds format signals and file roles. Reading turns bytes into a structured model. Writing rebuilds the file. Round-trip validation proves an unchanged model survives. Game-load confirmation proves the export works in Palworld. Palworld Save Editor reports these states separately.
Why PlM changes the browser equation
Palworld v0.6 introduced widespread PlM/Oodle saves. Available browser Oodle implementations carry GPL or educational-use constraints, and public tools still report serialization failures on some real files. Palworld Save Editor recognizes PlM but blocks mutation.
What changes after a game update
Even when the outer container stays the same, Palworld RawData structures, item IDs, map types, and dependent fields can change. A compatibility claim should include the game version, task, test fixture, parser commit, validation result, and actual load confirmation date.
Task checklist
- 01Check outer format and inner GVAS separately.
- 02Require current-version fixtures for edit claims.
- 03Treat decode-only support as read-only.
- 04Record actual game-load confirmation separately.
- 05Keep unsupported versions visible instead of silently guessing.
Questions people ask before touching the save
Does PlZ mean my save is safe to edit?
No. PlZ identifies the outer compression path. The inner Palworld data still needs current-version parse and round-trip support.
Why is PlM blocked?
The required Oodle path lacks a mature permissive browser implementation and enough proven commercial round-trip coverage.
Is Palworld 1.0 automatically compatible?
No. Version 1.0 introduced data changes. Each task and format needs evidence against current real saves.