Save structure reference
Palworld save format: PlZ, PlM, CNK and GVAS explained.
A `.sav` extension does not describe one format. Palworld save files can contain an outer platform container, a compression layer, Unreal GVAS data, and Palworld-specific RawData with version-dependent structures.
Open a save to see its world summary
We will identify the files, version clues, completeness, and tasks available for this exact input.
Compatible PlZ Beta worlds can expose named players and Pals; unsupported formats receive diagnostic evidence.The layers in a save
A common Steam or server file begins with declared sizes and a container marker such as PlZ or PlM. After decompression, the data begins with the Unreal `GVAS` signature. Palworld stores additional custom RawData inside that structure.
PlZ and CNK
PlZ uses zlib compression flags and is the easier container to open with permissive browser libraries. Game Pass can add a CNK-style outer wrapper before the inner Palworld container. Opening those layers still does not solve identity conversion or RawData writing.
PlM and Oodle
PlM uses Oodle compression. GPL implementations may be used commercially only while meeting their source and copyleft obligations; other public code or binaries have unclear or education-only terms. A static site distributes its WASM to visitors, so licensing and provenance must be reviewed per component.
Why round-trip is the minimum write test
A parser that can display JSON may still fail to serialize nested map types or preserve unknown regions. Before editing, an unchanged parse and rebuild should reproduce the same decompressed bytes or a documented equivalent that the current game loads.
Task checklist
- 01Identify the outer container marker.
- 02Verify declared and actual sizes.
- 03Confirm the inner GVAS layer is fully consumed.
- 04Parse version-specific RawData with limits.
- 05Prove unchanged and changed round trips before writing.
Questions people ask before touching the save
Is every Level.sav a PlZ file?
No. Newer saves commonly use PlM/Oodle, and Game Pass can include an additional CNK container.
Can I edit GVAS JSON and serialize it back?
Only if the parser understands the Palworld custom data and can prove a stable rebuild. Generic GVAS support alone is not enough.