Reversible editing workflow
Edit a Palworld save with backup, impact preview and validation.
The live editor completes the full loop for the sample world and Palworld Save Editor JSON fixtures. Real `.sav` output remains locked until the parser can prove unchanged round trips and current-game loading.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Editable objects and transfer scopeWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor found the required records and mapped the safe next step.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
What a trustworthy save editor must prove
Changing a number in a form is the easy part. A safe editor must know which dependent fields, owner references, and companion files are affected. It also needs to prove that an unchanged file can survive decode and rebuild before attempting a modified export.
Palworld Save Editor keeps the original model frozen, records only UI-approved paths in the Change Plan, and shows a plain-English impact sentence beside the raw Expert diff.
Supported live editing in this release
The built-in sample and `pal-save-editor-world/1` JSON fixtures support Pal nickname, level, work speed, attack IV, defense IV, active skill, selected player values, inventory quantities, and technology lists. These fixtures exist to prove the safety workflow, not to masquerade as a Level.sav file.
The exported safe pack contains the modified fixture, the original backup, a machine-readable Change Receipt, and a README that explicitly says not to rename JSON to Level.sav.
Requirements before real `.sav` export unlocks
The release gate includes full input consumption, byte-stable unchanged round trips, modified reparse, non-target region checks, export re-decompression, and successful loading in the current game. PlM/Oodle licensing must also be compatible with commercial browser distribution.
Task checklist
- 01Use the sample to understand the workflow before opening a real save.
- 02Confirm the Scope Map contains only the objects you intend to touch.
- 03Review every field-level diff in Guided or Expert mode.
- 04Keep export blocked if any reference, value, scope, or round-trip check fails.
Questions people ask before touching the save
Is this a working online Palworld save editor?
It is a working local editor for the sample and Palworld Save Editor JSON fixture format. Real Palworld binary save writing is still locked and is not presented as complete.
Why not use an existing Oodle WASM file?
Available implementations introduce GPL or educational-use restrictions and still lack enough current-version round-trip evidence for Palworld Save Editor's commercial safety promise.
Can I inspect a real Level.sav today?
Yes. Palworld Save Editor can recognize the file set, hash it, detect common container signals, flag missing companions, and issue a read-only receipt.