Co-op identity migration
Move a co-op world to a dedicated server without resetting characters.
The world files are only half the migration. Palworld Save Editor treats the co-op host, client players, guilds, bases, and Pal ownership as one identity map before any target folder is touched.
Local safety workbench
Run the same safety workflow on your local files.
Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.
Recognition in progress
Reading file headers
- Header and compression signatureWAIT
- Required file set and backupsWAIT
- Editable objects and transfer scopeWAIT
- Private receipt and WorldprintWAIT
Recognition receipt
Local save recognized
Pal Save Editor found the required records and mapped the safe next step.
Inspection summary
Pal Save Editor can describe the file set and risks, but it cannot prove a safe decode and rebuild path yet. Download the recognition receipt instead of a guessed save.
Local return loop
Save Chronicle
Receipt metadata lives only in this browser. Raw saves are never stored.
Your next local scan will appear here.
Why characters reset on a dedicated server
The target server can assign a different player identity even when the world loads correctly. The old character data may remain in the Players folder while the login selects a new GUID.
Build an identity map before copying
List every source player file, known display name, PlayerUID, GUID, guild membership, and target identity. Mark the co-op host as unresolved until the mapping is explicitly confirmed. The dry-run should show how many players map automatically and which records need a decision.
Verify the migrated world
After starting the dedicated server, each player should verify level, inventory, Pals, guild, bases, technology, and map progress. Keep the source and target backups until all important accounts have logged in successfully.
Task checklist
- 01Stop both source game and target server.
- 02Back up the full source world and target slot.
- 03Map all player identities, with the host handled separately.
- 04Verify each migrated account in game before retiring backups.
Questions people ask before touching the save
Why does the world load but my character starts at level 1?
The server loaded the world but selected a new player identity. Restore the backup and fix the identity mapping before continuing.
Can I migrate only Level.sav?
No. The Players folder and metadata must travel with the matching world state.