Error fingerprint CHARACTER-RESET
Palworld character reset after transfer usually means identity changed.
The old player file may still be present. Stop the server, preserve both source and target worlds, and map the original PlayerUID and GUID to the identity created on the target.
Open the source world for migration
A safe migration needs complete source and target worlds plus explicit player identity mapping.
Platform clues and missing-file diagnosis are available. GUID rewrites, host changes, and ownership migration are not.What happened
The target server associated the login with a different player ID or GUID. Palworld created or selected a new Players/*.sav record while the original progression remained under another identity.
Safest recovery sequence
Stop the target server and copy its current world. Preserve the source world separately. Inventory all player files on both sides, identify the newly created target identity, then build an explicit old-to-new map. Handle the co-op host as a separate unresolved record until confirmed.
Verify more than player level
A successful identity repair should restore guild membership, bases, Pal ownership, inventory, technology, map progress, and other cross-file links. A correct-looking level alone does not prove the mapping is complete.
Build and test the identity map
Treat the source and target as two separate evidence sets. The target's newly created level-one record is useful because it shows which identity the server selected, while the source Players file preserves the progression you are trying to recover. Never delete either one while the map is unresolved.
A safe recovery plan maps PlayerUID, GUID, file path, display name, owned Pals, guild, bases, inventory, technology, and map state. The final check is not just a level number: each account must log in with the expected identity and retain its linked records.
- 01
Stop the target server
Prevent another login or autosave from creating more player records while you collect evidence.
- 02
Copy both complete worlds
Preserve the source and target WorldID folders, including all old and newly created Players files.
- 03
List identity fields
Record PlayerUID, GUID, file path, display name, owned Pals, guild, bases, and last-modified time for every candidate.
- 04
Propose a one-to-one map
Match the old progression to the target identity only when the evidence is consistent; keep co-op hosts as an explicit special case.
- 05
Verify every linked record
Test the restored copy with each account and check inventory, Pals, guilds, bases, technology, Paldeck, and map progress before replacing the target.
| Record | Source world | Target world | Do not accept until |
|---|---|---|---|
| PlayerUID / GUID | Original progression identity | New or selected login identity | The mapping is one-to-one |
| Players file | Old file with inventory and progress | New level-one or empty file | The intended file is preserved |
| Owned Pals and guild | Original ownership links | Target-side references | Pals, guild, and bases match in game |
| Inventory and technology | Original stacks and unlocks | Target login result | Each player verifies the restored state |
Task checklist
- 01Stop the target server.
- 02Back up source and target complete worlds.
- 03Keep both old and newly created player files.
- 04Map PlayerUID and GUID, not display name.
- 05Record file paths and timestamps for every candidate.
- 06Verify guild, bases, Pals, inventory, technology, Paldeck, and map state.
Questions people ask before touching the save
Is my old character deleted?
Often it is still stored in another player file. Preserve the folders before testing any mapping fix.
Can I rename the old player file to the new GUID?
Filename replacement alone may leave world-side references unchanged. A safe fix must update every required identity link.
Why should I keep the new level-one file?
It records the identity the target server actually selected. Deleting it removes evidence needed to build an old-to-new mapping and can make recovery harder.
Can a correct level prove the transfer is fixed?
No. Verify inventory, owned Pals, guild membership, bases, technology, Paldeck, fast travel, and map progress for each affected account.
Does this page rewrite player identities?
No. The page provides recognition and recovery guidance. Identity mapping and rewrite remain locked until every cross-file preservation and round-trip condition is proven.