Player identity first

Edit a Palworld player record without breaking identity links.

Player progression is only one part of the record. Transfer and host changes can fail when the PlayerUID, GUID, guild membership, Pal ownership, and Level.sav references no longer agree.

Primary keyPlayer identityName alone is never enough for mapping
CompanionLevel.savPlayer files must be checked against world references
Failure signalCharacter resetOften means the server created a new identity

Local safety workbench

Run the same safety workflow on your local files.

Scan locally, freeze the original, preview the exact scope, run validation, and export a receipt. Unknown binary formats stay read-only.

0 B sent to a serverLocal hashing and ZIP inspectionBlocked export on failed validation
What needs to happen?
Find my save
Files never leave this tab Original input stays immutable Real binary writing is locked in this release

Local return loop

Save Chronicle

Receipt metadata lives only in this browser. Raw saves are never stored.

Your next local scan will appear here.

ReadyLocal workbench loaded.
01

Why a player file cannot be edited in isolation

Palworld stores important player relationships across the individual player save and world data. A change that preserves the file but loses the world-side mapping can look like a brand-new character at login.

02

Safe player change plan

Identify the exact player through file ID, PlayerUID, GUID, and world references. List owned Pals, guild membership, and base links in the impact preview. Block export when any reference points to a missing identity.

03

Host characters need special handling

A co-op host may not map like a normal client character during dedicated-server migration. Host transfer should be a dedicated mission with explicit identity confirmation, not a checkbox inside a generic level editor.

SAFE

Task checklist

  1. 01Include Level.sav and the complete Players folder.
  2. 02Map by identity fields, not display name.
  3. 03Verify guild, base, and Pal ownership after the change.
  4. 04Keep the original player file and world backup together.
FAQ

Questions people ask before touching the save

Why did my character reset after transfer?

The target server likely created or selected a different player identity. The old data may still exist under another GUID.

Can I edit only player level?

A narrow change is possible only when the parser can preserve the rest of the record and all world references byte-safely.