Player identity first

Palworld Player Save Editor with a visible change plan.

Open a complete world and edit your character: level, experience, name, work speed, sanity, and fullness live in Level.sav, while technology points, unlocked technologies, the Paldeck, and fast travel live in your own Players/<id>.sav. Both are written with exact-path diff, validation, backup, and receipt export. Identity and ownership stay untouched: the editor matches PlayerUID across the two files but never rewrites it.

PAL SAVE EDITOR / READYPlayer editor

Open a save to edit a player

Choose the complete world so player ownership and Pal links can be checked together.

A real player's level, experience, name, work speed, sanity, and fullness are editable in Level.sav; technology points, unlocked technologies, the Paldeck, and fast travel are editable in their own player file. Identity and ownership stay locked.
Open this task Select files inside the App so the local session is preserved.
Level.sav fields6 liveLevel, experience, name, work speed, sanity, fullness
Player-file records4 liveTechnology points, unlocked technologies, Paldeck, fast travel
Binary exportSafe PackEdited files, original backup, receipt, and restore steps

Quick answer

Palworld player save editor: what to know first

  • Your character's level, experience, name, and stats are written into its record in Level.sav, with the same checks as a Pal edit.
  • Technology points, unlocked technologies, the Paldeck, and fast travel are written into your own Players/<id>.sav, which is matched to Level.sav by PlayerUID.
  • Safe player editing needs the matching Level.sav and complete Players folder because identity and ownership references cross file boundaries.
  • Use the co-op migration and character-reset guides for recovery planning; no identity rewrite is performed on this page.
01

What the browser can and cannot read today

A complete PlZ2 / 0x32 world decodes each player's character record from Level.sav and pairs it with the matching Players/<id>.sav by PlayerUID. The editor shows the player's name, level, owned Pals, inventory containers, technology points, unlocked technologies, Paldeck, and fast-travel points.

Level, experience, name, work speed, sanity, and fullness are editable in Level.sav. Technology points, unlocked technologies, the Paldeck, and recorded fast-travel points are editable in the player's own file. The PlayerUID, GUID, appearance, and ownership links are read to keep the two files together, never rewritten.

Current player-save capability by input
InputAvailable evidencePlayer edit or export
Editable sampleNamed fixture players and owner referencesLevel and technology points
Pal Save Editor JSONDocumented fixture modelAllowlisted fixture fields + safe pack
Real Players/*.savTechnology, Paldeck, fast travel, inventory ownershipTechnology points, unlocks, Paldeck, fast travel + Safe Pack
Real Level.savNamed players and their character recordsLevel, experience, name, work speed, sanity, fullness
02

Why a player file cannot be edited in isolation

Palworld stores important player relationships across the individual player save and world data. A change that preserves the file but loses the world-side mapping can look like a brand-new character at login. The complete world is required to prove which identities and ownership links belong together.

03

Safe player change requirements

A future change plan must identify the exact player through file role, PlayerUID, GUID, and world references; list owned Pals, guild membership, bases, storage locks, and other dependent records; and block export when an identity is duplicated, missing, or ambiguous. The editor already refuses duplicate or mismatched PlayerUIDs when it opens a world; rewriting an identity or moving ownership is not live in this release.

04

Host characters need special handling

A co-op host may not map like a normal client character during dedicated-server migration. Host transfer should be a dedicated mission with explicit identity confirmation, not a checkbox inside a generic level editor.

SAFE

Task checklist

  1. 01Include Level.sav and the complete Players folder.
  2. 02Map by identity fields, not display name.
  3. 03Verify guild, base, and Pal ownership after the change.
  4. 04Keep the original player file and world backup together.
FAQ

Questions people ask before touching the save

Why did my character reset after transfer?

The target server likely created or selected a different player identity. The old data may still exist under another GUID.

Can I edit only player level here?

Yes. Change just the level, or any other supported field, and only that field appears as a pending change with its exact path. The same works on the editable sample and a Pal Save Editor JSON fixture.